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	<title>Comments on: New Oscillator X Site &amp; KW Updates!</title>
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	<link>http://www.kyle-ward.com/2010/01/14/new-oscillator-x-site-kw-updates/</link>
	<description>&#124; Electronic Music Production &#38; Interactive Media Developer</description>
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		<title>By: Jordan/Jbean</title>
		<link>http://www.kyle-ward.com/2010/01/14/new-oscillator-x-site-kw-updates/comment-page-1/#comment-72405</link>
		<dc:creator>Jordan/Jbean</dc:creator>
		<pubDate>Fri, 15 Jan 2010 19:06:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.kyle-ward.com/?p=623#comment-72405</guid>
		<description>*Cue the cheesy smile* Honestly, as a player, its really fun. It&#039;s not all about score or who can pass the 4372894623 footer. It&#039;s so social and interactive. Plus it&#039;s the only way you&#039;ll ever be able to play 48 panel mode :)</description>
		<content:encoded><![CDATA[*Cue the cheesy smile* Honestly, as a player, its really fun. It&#8217;s not all about score or who can pass the 4372894623 footer. It&#8217;s so social and interactive. Plus it&#8217;s the only way you&#8217;ll ever be able to play 48 panel mode <img src='http://www.kyle-ward.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> ]]></content:encoded>
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		<title>By: Kyle Ward</title>
		<link>http://www.kyle-ward.com/2010/01/14/new-oscillator-x-site-kw-updates/comment-page-1/#comment-72376</link>
		<dc:creator>Kyle Ward</dc:creator>
		<pubDate>Fri, 15 Jan 2010 09:05:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.kyle-ward.com/?p=623#comment-72376</guid>
		<description>Thanks for the comment Ben!  Glad you are getting a chance to enjoy Pump Pro.  I still play it here (locally) and love Groove&#039;n out to it!  :-)

I think a lot of people will like iDANCE once they try it.  It really changes a lot of the aspects we&#039;ve grown accustom to over the years with dance game experiences.  My goal is to keep everyone updated about it here as best as I can.  

&lt;strong&gt;(No arcade port information is available about iDANCE at this time.  Don&#039;t let that hold back your opinion of iDANCE though! :  You might just experience it sooner then you would any other arcade dance title these days)&lt;/strong&gt;

CHECK out this video for a taste of some of the fun that iDANCE can be.  JBean (posted above) is a very talented step author and part of the fun as well!

iDANCE V2 Video - Chicago CLUB Industry 2009: 
 
&lt;a href=&quot;http://www.youtube.com/watch?v=2hpq9SnjgKY&amp;feature=player_embedded&quot; rel=&quot;nofollow&quot;&gt;http://www.youtube.com/watch?v=2hpq9SnjgKY&amp;feature=player_embedded&lt;/a&gt;</description>
		<content:encoded><![CDATA[Thanks for the comment Ben!  Glad you are getting a chance to enjoy Pump Pro.  I still play it here (locally) and love Groove&#8217;n out to it!  <img src='http://www.kyle-ward.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> <br />
<br />
I think a lot of people will like iDANCE once they try it.  It really changes a lot of the aspects we&#8217;ve grown accustom to over the years with dance game experiences.  My goal is to keep everyone updated about it here as best as I can.  <br />
<br />
<strong>(No arcade port information is available about iDANCE at this time.  Don&#8217;t let that hold back your opinion of iDANCE though! :  You might just experience it sooner then you would any other arcade dance title these days)</strong><br />
<br />
CHECK out this video for a taste of some of the fun that iDANCE can be.  JBean (posted above) is a very talented step author and part of the fun as well!<br />
<br />
iDANCE V2 Video &#8211; Chicago CLUB Industry 2009: <br />
 <br />
<a href="http://www.youtube.com/watch?v=2hpq9SnjgKY&#038;feature=player_embedded" rel="nofollow">http://www.youtube.com/watch?v=2hpq9SnjgKY&#038;feature=player_embedded</a>]]></content:encoded>
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		<title>By: JBEEEEEEAN!</title>
		<link>http://www.kyle-ward.com/2010/01/14/new-oscillator-x-site-kw-updates/comment-page-1/#comment-72375</link>
		<dc:creator>JBEEEEEEAN!</dc:creator>
		<pubDate>Fri, 15 Jan 2010 06:49:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.kyle-ward.com/?p=623#comment-72375</guid>
		<description>More KaW/Smiley, YAY
iDANCE 2, Even more YAY!</description>
		<content:encoded><![CDATA[More KaW/Smiley, YAY<br />
iDANCE 2, Even more YAY!]]></content:encoded>
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		<title>By: Ben</title>
		<link>http://www.kyle-ward.com/2010/01/14/new-oscillator-x-site-kw-updates/comment-page-1/#comment-72368</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Fri, 15 Jan 2010 05:54:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.kyle-ward.com/?p=623#comment-72368</guid>
		<description>iDance sounds promising.  I myself am enjoying the hell out of PIU Pro/PumP in general, but I&#039;m still hopeful for 4-panel games - and still believe that they still pose their own set of gameplay challenges / hurdles and has plenty of room to become fresh and awesome yet again - kinda like what ITG did back in (&#039;05 was it?) when DDR was becoming really stale.

[Though  I was just getting into ITG/DDR/PumP at that time, would pick up ITG for the PS2 spring 2006 and get my friend hooked to it, only for her to play it in the arcade and become to embarrassed to play again... good memories. :P.]</description>
		<content:encoded><![CDATA[iDance sounds promising.  I myself am enjoying the hell out of PIU Pro/PumP in general, but I&#8217;m still hopeful for 4-panel games &#8211; and still believe that they still pose their own set of gameplay challenges / hurdles and has plenty of room to become fresh and awesome yet again &#8211; kinda like what ITG did back in (&#8217;05 was it?) when DDR was becoming really stale.<br />
<br />
[Though  I was just getting into ITG/DDR/PumP at that time, would pick up ITG for the PS2 spring 2006 and get my friend hooked to it, only for her to play it in the arcade and become to embarrassed to play again... good memories. <img src='http://www.kyle-ward.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> .]]]></content:encoded>
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