Machine Dance Communities?
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After posting a comment on a forum, I thought I might bring up a much larger issue among the machine dance community.
I encourage everyone, whether you are active in 4 panel, 5 panel, Roxor, Konami or Andamiro dance game titles: Please look this over and consider giving your thoughts or opinions? Try do so without any bias towards what you do appreciate
“Communities” seem to be very different from the machine dance communities 5-8 years ago. We now live in a time where people feel the need to over analyze materials and/or recreate with possible hurtful intentions. Maybe ego related? Why now when this wasn’t as much the case then?
For example – When something new is known or released (youtube) you immediately are presented with opinions whether you want them or not. While this isn’t wrong, it seems to start off negative quickly. Much more then it use to in the past years.
While this is common today, it’s just hard to see these differences effect everyone today. The communities seemed to be different in good ways many years ago. What creates this need for such verbal emotion today?
Has it become harder for somebody to accept something for what it is rather then how they think it should be? Does a person feel the need to makes others agree with their opinions more now than previously? Maybe the internet has created this “safe-bubble” for people to be more vocal then before?
Why are people often different in person from the opinions they post about on forums?
As the future progresses for”Machine Dance” videogame titles, everyones involvement in their community key and very important. Please take just a moment to comment on your memories and/or involvement that brought you to enjoy these games and this concept for what they are. As a community, let us all come together share the potential future together!
What do you want to see change? What did you like that attracted you originally? Where do you hope that these games can take us all in the future?
Thanks!
~K
(your comments can help make a difference)
But whenever i feel like i need a good pad experience, i find DDR to be better. But ever sense the release of Supernova 2, i’ve found that too many of these things are being rushed, such as when i looked at the charts, hardly any of them were decent…the only one i found to be a good pad song was Freeway shuffle.
Really, what i want in a new (release of a) dancing game, is customability (something beyond bringing in stepcharts on a usb) better charts that arent just some arrows mashed together. Maybe an extra difficulty or something, just so there can be real hard songs with greatly hard streams, but then one for a great pad experience that still is hard, but not mashed together and stuff fun to play also some good music, or more of it, so there’s a bigger selection of it.
it’s kinda hard to explain, but i think that these games should look more attractive also, im not saying that Pump Pro FX cabs or any FX cab doesnt look real nice, but it needs to be easy to look at, because sometimes menu or any kind of navigation like that would be complicated looking.
I’m not sure if i said anything good, but o well…
Because of DDR, I’ve learned to enjoy so many other things and thus, my life has changed in ways it would have not. That is my community.
I have thus posted this with my real name to show, I am who I am whether online or offline, the name is the person of the name.
With that said.
The community back in those days, and up until the last couple of years that I have been involved with, or known of were all about the fun aspect of the game during that time. People still gave a crap about scoring, but it was different, people played the game for fun, to do something different, for exercise. The games weren’t as well known, and so the communities were tightly knit, and didn’t criticize the game as much because it was so new, and so exciting to get a new version, that it didn’t matter the little things that ticked everyone off about them or the new songs. The games soon became more and more popular, more people know about the game now, and they have increasingly become difficult. The focus now is on scoring, and tournaments, and getting angry over stupid things like recalcing scores and pad misses, that the real focus of the game seems to be getting lost. People are so focused on trying to be the best that they become egotistical, and beat up all the new versions that come out because they will never to be their standards. You can’t please everyone, but I’ve noticed that many of the kids in the new generation want tough stuff, and a lot of the older generation frown on that and think that these new versions are taking away the fun we used to have with the game, so many of the older ones are lost or just in hiding. There are exceptions though and I know of some great communities even now, they are just not the majority, or they aren’t as active in the general communities. But now with Pro bringing together two communities that never really got along in the first place, it’s a whole new can of worms.
I really hope this makes sense. I’m sure this could get torn up, but I’m 23 and couldn’t care less what some squirts think about me and a dancing game (I do have a life outside these things and I normally don’t speak up about these subjects anymore, but for you kw, i’ll make an exception!). This is my opinion based on years of observation. That is all.
I’ve played and enjoyed DDR SuperNOVA, but there aren’t enough hard songs to sustain my interest. Plus, I’m still pretty pissed off at Konami for In The Groove’s death.
In short of all of this, the state of the communities seems grim but it will improve in time.
I started playing DDR about a year and a half ago, just for fun. About a year ago, my parents opened an indoor mini golf course with a DDR machine, so I got the ability to play free games whenever. I must say that if it wasn’t for the community, I honestly would have quit playing awhile ago. I now run tournaments at the golf course, where the community all comes together to have a good time. My first real experience in the DDR community was when one of the participants at one of the DDR tournaments invited out to dinner afterwards with all the rest of the community. Since then, I feel I really have contributed to the community by doing as much as I can to bring it together. On that note, even though I wasn’t into machine dance back in the (apparently) good ol’ days, I have a strong feeling that the community is not nearly as close as it probably was before. Thanks to this game, I have met some awesome people that I otherwise would have never crossed paths with, and for that I owe a great deal to this game. As for now, I will just try to improve the community in my region to my full potential, mostly by running tournaments that bring everyone together. On a final note, although the community doesn’t seem too close right now, I will do everything in my power to improve it, and I’m sure that it will.
Also, It seems like the people who do play always bring their own friends when they go to the arcade, and they don’t really want to talk to random people very much. It also seems like the people who show up play one game and then leave, so you don’t really get a chance to know them.
Also, It seems like there are more annoying outsiders who like to step on your pad while you are playing and poke fun. It just gets tiring when trying to form communities at the arcade.
I don’t think it’s really the games themselves as it is the people who play them. I think that releasing new titles that add new innovations will keep the players who started out earlier more interested and less apt to drop out.
The only thing negative that I have seen in the community around me was the dislike of Pump back in the DDR days. A decent number of people didn’t like the game and refused to play it while I thought it was fun and a nice distraction from playing four panel all the time.
When I first started playing these games, getting a AA on a 10-footer was virtually unheard of, DDRMAX2 was brand-new and the first home version had just hit the US (that’s what I started with). The arcades I visited on a regular basis seemed loaded with people trying to pass the new Heavy songs, get just a little further on the 10s, or even just work their way up to Heavy. Everyone was friendly, there was a minimum of drama, and new players were welcomed in droves.
DDR Extreme came out and everyone was all over it. I remember going to Game World in the Danbury Fair Mall the day they got it. One of the regulars was keeping a list of people waiting to play…I was there for something like 3 or 3.5 hours and only got to play 2 sets (the second one being right before the place closed). Of course, like everyone else, I felt it was worth it, heh. Our community thrived and going every other weekend was amazing.
But then the content well dried up. Once IR and the unlocks were done, and, oh, say, a year had passed, there was nothing new to play, and Extreme was starting to show its age despite the large amount of material within. So what was left to do? Get better scores, and better, and better… would anyone have ever AAAed all of Extreme if there were new songs to play? The community became segregated into the attackers and the bored (who then left). Konami had just been churning out one uninspired home version after another, and they continued to do so until ITG started making an impact.
I feel like the time ITG2 came along as–no pun intended–the “second coming.” Since it got much wider distribution than ITG1, it was actually out there and reachable by most interested players. As far as I could tell, people started getting excited about new stepcharts again, and not just for scoring. When a brand-new ITG2 dedicab (perhaps the last one manufactured) arrived in my local arcade in late 2006, right around the time ITG3 was due out, interest exploded…finally, something new to play! Noteworthy: the same mall got DDR SuperNOVA when it was fairly new, but the serious players realized within a few months that it did nothing at all to advance the series, and went back to ITG2. Custom Songs support keeps the game alive…because of NEW CONTENT. I’m sure we’ll tire of ITG2 eventually, but Custom Songs is a great feature that has kept the game interesting for a lot longer. Nobody there mentions SuperNOVA 2…
My belief: without regular content updates, the community will become segregated, split, tense or just will begin to fade away. There’s nothing that can be done at this point about ITG, and DDR hasn’t really advanced at all since Extreme, but Pump is alive and kicking, and Pro is fantastic. I know that it’s difficult to convince some people to invest in a new machine, but every time a new Pump Pro is installed, it’s another chance to keep the community interested and alive. I was one of the people that convinced my local place to get ITG2, and I’m going to lead the charge for Pump Pro there as well…
This is running long, but … another anecdote about how the community can change: I’ve run the Expert division of the biggest DDR tournament in New York for two years straight. Yes, DDR, a game that has had little to no update in years, save for a few new songs.
The first year, the rules placed a heavy emphasis on mods…something you don’t see with DDR too much. The resulting competition was very difficult, and very few AAs happened, but everyone seemed to have a good time, despite some minor technical difficulties (pad-related).
The second year, we decided not to use mods, and went with straight PA, which has been around forever. This was a HUGE mistake. Lots of people brought their egos with them, and when we encountered technical difficulties yet again, tempers flared. We had to basically count pad errors as people were playing, which was extraordinarily difficult, while simultaneously dealing with annoyed teenagers who can AAA most of the game complaining about how they lost because of pad errors. Many of our entrants were very understanding and knew we were doing the best we could, but some others were insatiable, and the main tournament organizer isn’t sure he wants to have anything to do with it ever again.
So in short…content is king, including in step games. Dry up the content well and you’ll see negative effects. Innovation and new material win every time.
Thanks Kyle, for helping to provide new material and keep the community stepping.
Please continue to keep your comments coming.
About 15 years ago, there were no good FPS games until the ID classic Doom was released. While it was a horror-like gore fest, practically everyone who played the game loved it and it received so much praise. A simplistic game involving escaping complex labyrinths without dying. Over the 15 years since the game as been released, more features have been added to FPSs like Jumping, vehicles, and IMO, what made the community go downhill, Online stats. When people are naturally good at something, it’s easy for them to boast and become cocky. Of course, this will just cause more tension and push other players to be good, just for the sole purpose of being the best at a video game. Games on XBox live are an embarassment due to all the little kids and people thinking no one can beat them and then blaming their losses on their hardware. However, there is a community that is nothing like this. Ironically, this community is a community of players who play Doom online with each other. There is no need to play very competetively, everyone has fun, and all games end with players saying “GG”. The ideal community for any fun loving gamer.
Now compare this to dancing games. I was always aware of DDR and semi-closely followed it, but didn’t start until MAX2. Before Extreme was released, it was hard to find a very competitive group of DDR players. Good players, yes, but few competitive players. Extreme changed everything. When Konami decided to stop making arcade cabs to let us americans catch up with the vast japanese songlist on console versions, everything became different. I believe around this time is when ITG was initialy released and ITG2 soon after. Since ITG had so many user friendly features like USB compatibility and a percentage based scoring, it became easy for players to compare scores and say, “Hey, I’m just slightly better than you”, especially with the extra Fantastic window. However, I believe the biggest factor of competition came from Roxor’s last ditch attempt to keep ITG alive forever: R21. Before R21, players only had 3 13s to prove their extreme skill on, but R21 resulted in the most competitive spark in dancing game history.
After having discussed R21′s “Ogg patch flaw” with several of my friends, I’m fairly convinced that Roxor intended for players to find the glitch and play long songs. But the real question to ask is what exactly did this do for competitiveness? Songs and files once deemed for keyboard only soon became a thing of the past. Impossibly hard songs like Air and Emerald Sword were passed on pads to the astonishment of the whole dancing game world. Eventually, 13 was not a high enough difficulty to contain all the speed and skill required for a song and when Evildave became the first person in the world to pass One More Lovely, every dancing game became more competitive.
While now most of the top ITG players in the world can pass constant streams at 180 BPM, other communities pushed the limit too. DDR Supernova’s release brought forth 6 new songs, all with 10 charts of insane difficulty. While many of these charts were complained about, it doesn’t ignore the fact that DDR became more competitive as well. Konami as of recently has been trying to pull back players attracted to harder games by releasing crazy songs of their own. Pump, while always a difficult game, became even more unbelievable, especially with Nightmare charts like Chimera and Love is a Danger Zone 2 which require some of the fastest feet imaginable. ITG began as a highly evolved game with unique game play, but all of the dancing games have always been slowly evolving.
Regarding ITG, it takes alot to be considered “Good”. Since almost every 9, 10, and 11 has been quad stared, being able to get a 97% on a song like Disconnected Hyper isn’t anywhere near as impressive as it was 2 years ago. Because of this, the best players naturally get more respect and agreed with. There are alot of mixed feelings about ITG Freak and DDR Freak. One is referred to as a bunch of a-holes and the other is regarded as a bunch of morons. I’ve found most ITG players to be brutally honest. If you do as well as many other players on a song, you get congratulated while if you brag about a lowly achievement, they will demean you. In the end, you’re still left staring at the best players and their achievements, wondering why you aren’t that good. It hurts to some, but take a look at the other side.
Let’s say I’ve been playing ITG since the game has started. You play every single day of your life and it shows. You’re one of the top people in the world, making you a celebrity of sorts. But whenever you make an achievement, there’s always someone else who thinks they’re just as great as you, posting scores anyone can achieve, stuff you did when you first played. After more than 3 years, wouldn’t you eventually get tired of this? It’s obviously not approprate, but it is inevitible for some people. Getting called a fake, people who are mediocore saying they’re better, and all kinds of factors can turn a fun loving player into a competitive player.
It’s hard to pinpoint exactly where everything went wrong, but one thing is clear: dancing games aren’t going to return to their old nature.
I do remind everyone that I find it highly important to value everyones perspective on topics. Do not hold grudges towards anyone or any community for their beliefs or topics.
My thanks goes out to everyone who has contributed to this topic so far. It shows a lot of character and that many people still care about the future!
also pro is terrible
~K
Also pro really really sucks. please stay away from dancing games
~K
(Ironically, this is exactly the type of stuff I was referring to in this post – I guess it’s a good example)
I’m sorry you didn’t enjoy PIU Pro. Do you have any constructive feedback on things you’d like to see? What didn’t you like?
It is expected that we can’t make every player type happy. (sadly)
Luckily you still have other games + options to enjoy. No worries.
Regardless of your negatively, there are people who are enjoying PIU Pro. It has been successful in attracting a new audience. while increasing earnings for operators. The Pro player base is expanding moderately throughout different regions. Our team really couldn’t ask for anything better with a first release in the series. We are looking forward to the future!
If you decide to come back and repost, please don’t bother with further negative intentions….
1) Most of the new charts,most of them feel like grab the bar look at the screen and run really fast lol kawaii anime desu <(^_^)V
2)Timing window: I’ve always liked how pump almost doesn’t focus on timing. Now this new timing window is very no for me
3)Mines: lol step and dey go kaboosh i hate dese thingys nd i hate these more in pro
4)Rolls: lol step real fast kk
5)ITG style everything woops got sued from konami better go ruin pump it up now
Good things about pro that I like:
1) Theme: This is nice.
and thats’s it, how long have you guys been playing pump anyways? I think Pump it Up Paradise does better with their free pump games because well, they do stuff pump style rather than lol itg im a bubble dancer.
~R
1) Ridge, leave feedback that will help the developers make it better. You’re little antics really aren’t helping. “its cute anime”? I think someone needs to work on their Japanese a bit more. Thats completely unrelated to what you were saying beforehand.
2) Kyle, I, personally, enjoy Pump PRO and I think its a step ahead in the machine dance genre. The only complaint I have is the song selection menu seems cramped and hard to find what you are looking for. Besides that, PRO is fantastic and I will continue to make trips to my local arcade to play it more. I’ll shut up for now and just post further on the offical Pump Pro forums.
Thank you.
1. Fire your entire staff (including foy)
2. Find people who know how to write charts. Valius makes great pump charts, Jason dread does not
3. Look at the charts you have made, and think to yourself “is this garbage really what pump is all about”
by garbage i mean every single original pro chart that isnt “Dance all night”
Look at VVV. thats a fucking joke
Look at Infection NM. Thats a fucking joke.
Look at Funky tonight CZ (even though a chart already exists in pump for CZ). Its a fucking joke.
Didnt you find it odd that when AM put those 5 songs from Pro on NX2, they changed the charts?
Pump it up charts have though put into them. Which is why this game cannot be considered part of the “Pump it Up” series
Is there a reason you need to be so negative towards a certain step author? Regardless, I do understand your message.
Thankfully the PIU Pro charts are produced by a “team” of developers with different styles + feelings. Don’t like a certain chart style? No problem, there are several others that are very different in feel. Some have turns and twists, some have you facing forward, some aren’t complex in rhythm while others are…
Is there a particular style you’d like to see more of?
Your comment about the changed steps in NX2 is completely unjustified. I was involved in the production between titles & I know the very reason for all of these changes. It’s NOT related to the stepcharts authoring at all. To add to this, all songs were licensed formally for NX2 from PRO and regular royalty rates applied. We coordinate with Andamiro Korea on projects, so please keep that in mind before you make accusations about an internal topic.
To summarize, I’m not sure why you bring up these points against Pro. Things were done for a reason and we are very aware of why they were done this way. Rather then being negative towards something, you might as well offer your input. (if you think it has value to better the game)
Pump It Up Pro is a new budding product that is creating a new player community. The sales and interest level continues to climb in the US and over seas. (even after the 6 months when it was first available) If you want to help benefit the future, you can offer your intelligent input and we will always listen. If you aren’t interested in this, then please move along and focus your efforts towards something else you do enjoy in Sacramento.
secondly i gave you my input and suggestions. it was to fire the whole staff and stay away from dancing games.
Before I start going off on a tangent I guess I should just get to my point. I feel that the communities (web-based and arcade-based alike) really went downhill because people were unable to secure a good balance between fun and competition. Half of the people started becoming elitists and only cared about their score and tournaments; this often leads to high-score competitions, anger and flame wars. The other half of the people felt the game wasn’t fun anymore or couldn’t have fun due to others’ pursuits of perfection. The game’s focus geared towards the competitive people and so the fun-going people quit.
What has really impressed me is one of my friends over here in MI who has been playing for much longer than I have and has been able to keep his interest in the dancing games. Honestly, he was the first person I ever saw playing (ironically enough playing PSMO) and after basically my entire group quitting, he still plays today. He competes in alot of the major tournaments and does quite well, yet he still enjoys the games immensely. It’s due to him I got back into dancing games after quitting for a year (I stopped playing when I hit a plateu in ITG2, and now I’m playing PIU Pro and enjoying myself).
Enough of me ranting on, in short I guess the point I’m trying to make is that a player has to find their own balance in competing in the games while still having their fun. If they stop having fun, then they can become PA-slaves (or FA slaves now to be more correct) and/or eventually become elitists. However I still feel that a bit of the competitive edge is still required when playing, or else you’ll get bored (like I did) and just quit playing. Competition can make the game interesting, but please, just keep having fun while you’re playing.
Sorry for writing so much, I’m at work and feel like playing pump now.